![]() ![]() Ridley's forward air has good range and damage. It is somewhat safe to use on shield as well when spaced correctly (-8/-7/-9), so it can be used for pressuring an opponent. Its wide hitbox and speed make it Ridley's go-to move for a get-off-me attacks and an out of shield option. Neutral air is Ridley's safest and fastest aerial move. (← or → Opposite of the direction you are facing + A while airborne) ![]() (Hold ← or → in the direction you are facing + A while airborne) However, this move has very slow start up. During this jump, it is possible to dodge your opponents attack. Ridley jumps up before slamming down his wings. Ridley's down smash has a wide range on both sides of Ridley, allowing it to catch rolls. Ridley's foot is invulnerable during the attack, making it great for dealing with aerials from an opponent trying to land. It has great range, damage, and knockback. Ridley's up smash throws a spinning up kick into the air. Ridley's forward smash is incredibly powerful, but has a very short range, and slow startup. It is just a bit longer than forward tilt, and it throws your opponent up a little bit, allowing for numerous combos such as aerials, forward tilt, and dash attack. Ridley's down tilt comes out quick and has good range. ![]() However, it has a high hitbox, making it difficult to hit grounded opponents. During this, his wings are invulnerable, making it a good anti-air option. Ridley's up tilt comes out fast as he throws his wings into the air. It can be tilted up to use as an anti-air or down to interfere with grabbing the ledge. Ridley's forward tilt has good range, damage, and knockback. It does not cross up shields though, so be careful not to use it on a shielded opponent. It has a good range and speed, making it a good approach tool and viable kill option at high percents by the ledge. Ridley's dash attack has high knockback and deals good damage. Jab is Ridley's fastest move, making it a useful get-off-me attack on the ground. For opponents attacking from above, up smash can be used as an anti-air, but only if the opponent is using an unsafe move. When possible, going for a grab is an okay option, as it can lead into follow ups at lower percents. Neutral air is his fastest option, and has a large hitbox for hitting opponents, but at 11 frames, it is not a very fast punish, so many opponents will be able to avoid it. Ridley's slow aerials and frame data gives him somewhat mediocre out of shield options. Ridley Frame Data and Moveset Best Out of Shield Options Move The second you throw out down tilt, input up smash for this combo to connect reliably. ・Extremely large hurtbox makes him a target for projectiles ・Poor vertical recovery and easy to edgeguard ・Powerful smash attacks with large hitboxes See Our Tier List Here! Ridley's Strengths and Weaknesses Strengths Ridley players need to be careful about how they approach, and focus on punishing opponents for a bad decision. Quick characters with good range and projectiles will give him a hard time, and despite being a large character, his weight is notably lower than other heavyweights, meaning that he doesn't boast the endurance of a typical heayweight. ![]() While Ridley has great advantage, getting a ton of mileage by punishing an opponent's mistakes, his disadvantage is horrible, and his large body makes him a huge target for projectiles. He has several powerful moves and good mobility, and he can edgeguard opponents very easily thanks to his neutral B and powerful disjointed aerials. Ridley can use his tail to space out attacks and deal heavy damage to his foes. Smash Ultimate Ridley is one of the largest fighters in the entire game. Ridley Tier and Overview Stats and General Info RidleyĪ big body character with powerful advantage ![]()
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